Short Deck Knockout Hold’em

Short Deck Knockout Hold’em

A 36-card spin on Texas Hold’em with bounties. Twos through fives are removed, the action gets spicy, and every knockout pays.

How it plays

  1. Use a 36-card deck (6 through A). Post blinds and place a bounty on each player.
  2. Deal two hole cards to each player; play standard betting streets.
  3. Knock out a player to claim their bounty immediately; the rest of the chips stay in play.

Hand quirks

  • Flush frequency changes. Many tables rank a flush above a full house in short-deck; confirm locally.
  • Aces can play high or wrap low in some rooms (e.g., A-6-7-8-9 straight). House rules apply.

Quick tips

  • Top pair improves in value because sets are harder to make.
  • Draws race hot-price them with bigger sizings on turns.
  • Target short stacks for bounty equity, not just chip EV.
Double-Board Progressive Omaha

Double-Board Progressive Omaha

Two boards, twice the sweat. You get four hole cards, must use exactly two, and the hand runs across two community boards simultaneously.

Progressive twist

Start a separate bonus pot with a small ante from everyone. Each time the main pot is split between the boards, the bonus rolls over and grows. The first player to scoop both boards takes the bonus.

Setup and flow

  1. Each player antes to seed the bonus; blinds as usual.
  2. Deal four hole cards; lay out two distinct flops, turns, and rivers.
  3. Award half the main pot per board; pay the bonus only if one player wins both boards.

Table pointers

  • Two-way hands rule. Favor holdings that make the nuts on different textures.
  • Blockers are gold-deny scoops by contesting at least one board.
  • Size up when you have dominant equity on both runouts.
Drawmaha Switch

Drawmaha Switch

A mashup of Omaha and Five-Card Draw that lets you pivot your plan mid-hand.

Core idea

Everyone gets five cards. After the first betting round, players may switch to either the Omaha line or the Draw line. Choices are secret until the reveal.

Deal and rounds

  1. Deal five cards to each player; first betting round.
  2. Players place a facedown marker choosing Omaha or Draw.
  3. If you chose Omaha: discard one card, keep four; run flop, turn, river; you must use two cards at showdown.
  4. If you chose Draw: one draw of up to three cards; second betting round; showdown best five-card hand.
  5. Only players on the same line compare hands; split the pot by line if needed.

Why it sings

  • Deception: your opponents do not know which game you’re in until the marker is revealed.
  • Flexibility: brick-heavy five-card starts pivot smoothly into Draw; suited connectors lean Omaha.

Switch savvy

  • Position magnifies value-delay your choice to shadow others.
  • On the Draw line, pat strong tens or better more often than you think.
  • On the Omaha line, avoid dominated pairs without connectivity.
Power Button Bounty Hold’em

Power Button Bounty Hold’em

Classic No-Limit Hold’em with a rotating set of button-only powers that shake up cadence without breaking core rules.

Button powers

  • Bomb Pot Light: Before the flop, every player antes a small amount; go straight to a single-flop, then proceed normally.
  • Peek One: After the flop, the button may secretly peek at one random turn or river card to be burned; no talking about it.
  • Run It Twice Option: If all-in is reached before the river, the button may declare one or two runouts (both boards share the same pot).

The button selects exactly one power each orbit; unused powers carry forward.

Why it works

  • Incentivizes action without rewriting hand values.
  • Creates new bluff-catch spots when the button might have information.
  • Keeps shorter sessions fresh and lively.
Mystery Antes Triple Stud

Mystery Antes Triple Stud

A stud hybrid with dynamic antes that add suspense to every upcard.

Structure

  1. Play seven-card stud basics: two down, one up, bring-in, etc.
  2. Before each hand, draw a hidden mystery ante value from a small pre-agreed set (e.g., 0.5, 1, 2 blinds). Reveal it after third street.
  3. On fifth street, players may pay an extra ante to receive an optional eighth card face down; only one extra card per player.
  4. Best five-card hand wins; standard stud rankings apply.

Table texture

  • Variable antes shift pot sizes, rewarding agile starting-hand selection.
  • The optional eighth card creates dramatic payoffs for strong draws without slowing the game.
  • Card dead? Use low ante rounds to tighten up, then pounce when the ante spikes.
https://www.reddit.com/r/poker/comments/11fs3ig/would_like_ideas_for_different_poker_games_to/
The pot is progressive let's say you have 4 people in a hand and no one wins at showdown - the money stays in the pot and a new hand is ...

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